![]() ![]() This happened to me on the last colossus, and it's such a shame because its atmosphere is so brilliantly crafted. You could be one jump away from the colossus' weakspot, and there could be two equaly likely solutions, but if you choose the non intended path, you're punished by havig to climb aaaaaall the way back up to potentially make the same mistske because the path you took didn't look like a wrong path, it just happened to not be the INTENDED path.Ībsolute worst case scenario is when you've already mapped out the correct path to the weakspot, but the controls cause you to fall, and fall, and faaaaaaallllll. "Maybe", you think, "I was at an awkward angle and I gotta try again." Worse is when this happens at the end of a long climb sequence. You can waste your time at a dead end and not even know it because MAYBE you're just not meeting the game's extremely precise standards to make a jump, or to grab a ledge. It's a shame, really, cuz they really would have worked to break the pace of the main boring scenerey.Īt this point, I gotta mention the awkward handling again, because it seriously aggravates this situation. You also never get enough time to explore them before the ™ɯɹɐlɐ uosɐɾ forces you to come out. They house the best items, but they're beyond convoluted to explore and they're filled with enemies as potentially deadly as Jason himself. ![]() What never gets better are the cave and forest areas tho. Worse yet is when you're stuck with a slow as a turtle counselor and have to go all the way to the other side of the map (luckily, you can go into any of the big cabins and fast travel to any other cabin currently occupied by another counselor, though it forces you to change character.) I gotta say, all the orientation issues become smaller the more you play, and realisticaly, no one is beating this game on their first try it's simply jarring at fist is all. This is aggravated whenever the Jason Alarm™ goes off, since you gotta hurry and can get lost pretty easily. However, there's very little variety in the scenery, and that really doesn't help orientate oneself. It's simpy very counter intuitive at first. Of course, the atmosphere is also kinda marred by the awkward map navigation, which, to its credit, does have a logic to it and can be dealt with just fine. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |